Finishing Tier 7 Unlocks

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Published on ● Video Link: https://www.youtube.com/watch?v=2n4f8dpHz-Y



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With the Aluminum Pilot Plant providing a steady (if distant) source of Aluminum Ingots, which I have dumped locally into machines to turn them into Casings and Sheets, we now have everything we need to unlock the remaining Tier 7 unlocks.

The Hoverpack is first, and it is I think my most anticipated unlock; now I can fly around the base, and hover over my blueprint machine, without having to keep tapping the jetpack button.

Mark Five belts will increase our maximum belt throughput from 480/m at Mark Four to, now, 780 per minute with Mark Five. I will be shifting to these completely once I have a good supply of them routed into the Depot.

The hazmat suit is nothing earth-shaking, but it does mean I can stop shying away from the glowing green rocks.

And finally, the last unlock in the tier opens up the Blender, which is the key to the important recipes that I want to use in my next Refinery and Aluminum plant.

While waiting for the unlocks, I pull together some "Cheap Train" blueprints, drawing inspiration from the blueprints Bitz has built -- at least, inspiration in terms of what facilities he provides, most of which I want, while also trying to reduce the build costs. His blueprints are beautiful -- mine, not so much. Search for Bitz "MEGA" Train Highway Blueprints and watch his video, if you want to see something really cool.







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