Fire Emblem ~ Chapter 26

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Fire Emblem (ファイアーエムブレム 烈火の剣 , Fire Emblem: The Sword of Flame) is a tactical role-playing game for the Game Boy Advance, developed by Intelligent Systems and published by Nintendo.


Developer(s): Nintendo, Intelligent Systems
Publisher(s): Nintendo
Director(s): Taeko Kaneda, Kentarou Nishimura
Composer(s): Yuka Tsujiyoko, Saki Haruyama
Platform(s): Game Boy Advance, Wii U Virtual Console
Release date(s): [JP] April 25 2003, [NA] November 3 2003, [AUS] February 20 2004, [EU] July 16 2004
Genre(s): Tactical role-playing game
Language: English
Played on VisualBoyAdvance-M 2.0

Fire Emblem is a turn-based tactical role-playing game in which players move a small group of units around a square-based grid, battling their enemies in order to complete a certain predefined objective. It is reminiscent of other tactical RPGs with features such as character classes and the ability to level up.

The single-player campaign is divided into chapters which generally begin with story elements presented through the use of scenes animated with still images of the main characters, then followed by a battle with an enemy; after each battle, the player is given the opportunity to save their progress. Fire Emblem introduces some notable changes to the series, including a tutorial mode. The single-player campaign is divided into Lyn's tale and Eliwood's tale, the former of which serves as a mandatory tutorial designed to ease new players into the game. The tutorial disappears in Lyn's Hard mode. Fire Emblem also introduces new mission objectives, like surviving a certain amount of turns, destroying all enemies, or traveling to a predefined space on the map. Terrain and weather effects have also been added.

All the 44 units in Fire Emblem are divided into classes such as Shaman, Berserker, or Thief. Depending on class, a unit can use either magic or weapons; the "weapons" category comprises swords, axes, lances and bows, while the "magic" category comprises anima (or elemental) magic, dark magic, light magic and staves (used for functions such as healing and curing status ailments). The game follows a rock-paper-scissors mechanism in which axes beat lances, lances beat swords, and swords beat axes; the bow in the game is not a part of any weapon triangle, but is especially effective against flying units. Similarly, the magic system is also structured through a triangle, the Trinity of Magic, in that dark has the advantage over anima, anima over light and light over dark. There are different levels of weapon, which run from E to A in alphabetical order and then to the ultimate level which is S; a unit can raise their weapon level by persistently using that weapon.







Tags:
Rekka no Ken
Fire Emblem
ファイアーエムブレム
烈火の剣
The Sword of Flame
Game Boy Advance
Intelligent Systems
Nintendo
Wii U Virtual Console
Tactical role-playing game
VisualBoyAdvance