Fire Emblem Echoes: Shadows of Valentia - Act 4 Part 2: Dead Man’s Mire (Hard/Classic)
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Fire Emblem Echoes: Shadows of Valentia
Act 4 Part 2: Dead Man’s Mire
Difficulty: Hard/Classic
Alm will return later. Today we focus on Celica as she heads to Dead Man’s Mire.
The big gimmick of this map is the swamp water. Any grounded units that are on it will take 5 damage every turn. This affects enemies too but any air units are not affected. Be wary that Snipers are abounding so if you have units that can take them down fast, it works. The enemy has Arcanists and Conjurers and will summon units to make things very troubling. Be on your guard. Taking them out will alleviate the stress you have to endure.
We’ll shift to Alm as we journey to rescue a fair maiden in Part 3.
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