Fire Emblem Engage Chapter 18 (The Cold Voyage)

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After an absolutely hellish battle, you’ve finally gotten an advantage on Sombron’s forces. If there's ever a moment to take a breather, this is the time because you’ve earned it. This chapter’s battle is, let’s say, generous given the circumstances of the previous one. However, that doesn’t mean stop improving - especially because you’ve recovered one of the strongest Emblems in the game and you haven’t been able to get chummy with him in a while.

Preparations are nowhere near as dire as they were last time, but if you have units that you haven’t promoted yet, you now have the unlimited availability in the Item Shop to do so. Get everyone some better weaponry from the Weapon Shop as well, since that’s been restocked.

The only major thing we’d say to have on hand before the battle this time is perhaps give one of your stave users a Rescue and/or Warp. There’s a potential new ally you’ll perhaps wish to get out of things alive.

An infinitely simpler map awaits this time in comparison to the previous battle, though it might get a little compact at times. Three ships are in a row, connected by a few bridges. Your forces will start in the center, with enemies on the two ships to either side of you. Your target, Abyme, is far north of the ship to your right. Ship on the left has lots of axes, so send a sword that way. Ship on the right has lots of tomes, so keep high Res people over there. Good news is no one has any kind of staves to heal or cause status effects on you.

Biggest thing to look for is on the main deck of the same ship Abyme is on, there is a rather hesitant looking old mage. His name is Lindon and he is recruitable once you get Alear, Ivy, or Hortensia to talk to him. He’s the main reason we have Warp/Rescue because once he switches sides, enemies will swarm in on him, which could be a problem for those on Classic mode.

There are three artillery units to look out for: enemies occupy two magic artillery stations that can shoot at you from a distance while the cannon at the center of your ship can be fired and create fire terrain over a pretty wide area. Anyone can use the cannon; they don’t have to be a tome or archer unit.

Last but not least, there are two treasure chests - one to the far north of the ship on the left and one tucked away in a corner on the ship on the right. The one on the left contains a Speedwing and will have a thief show up and likely get to it before you do. Kill them to get the item. The other will contain a Second Seal.

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At present, Fariz Hunter has 316 views spread across 38 videos for Fire Emblem Engage, accounting for over 1 day of watchable video on his channel. This makes up 19.08% of Fire Emblem Engage content that Fariz Hunter has uploaded to YouTube.