Fire Emblem Engage Hard Mode Iron Man Run 4, Part 20: The Lion and the Knight
Iron Man Rules
-No Time Crystal (except during training skirmishes)
-If you lose a map or Alear dies = Game Over
-Run begins at the start of Chapter 9(To skip tutorial stuff and to avoid repetition)
-I will be playing the Main Game on Hard difficulty and the Fell Xenologue on Normal difficulty
-Fell Xenologue Deaths do not count
--HOWEVER, after completing the Divine Paralogues, 6 units will be executed, representing the chapters I skipped(5,6,7,8 and the J and A paralogues respectively). This units will be decided with a wheel spin and will be killed in a skirmish map(no deaths besides the executable units will be counted during those skirmishes as they are purely being done for eliminating said units. Jean and Anna cannot be executed to represent their paralogues and the DLC units, Vander, and Alear are completely exempt from the wheel. The DLC units are exempt as I want to at least be given a chance to use them. If the run is reset again this rule will be altered so all dlc units are on the chopping block as well. Vander is exempt as I want the units executed to feel impactful and Vander dying wouldn’t affect me much as I eventually bench him in 90% of my runs.)
Things to Keep in Mind
-I will be skipping cutscenes but NOT support/bond conversations. I will be showing those.
-Grinding will be done off screen(so I don't bore you guys) and will be done by rerolling skirmish maps(using the time feature of the Nintendo Switch's internal clock) until I get training ones where units cannot die.
-I don’t plan on skipping any paralogues, as all of them have SOME degree of useful benefits.
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