Fire Emblem Path of Radiance Walkthrough Gameplay Part 26 - (FULL GAME)

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Fire Emblem Path of Radiance Walkthrough Part 1 and until the last part will include the full Fire Emblem Path of Radiance Gameplay on PC. This Fire Emblem Path of Radiance Gameplay is recorded in 4K 60FPS on PC and will include the full game, all endings and all boss fights.

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Fire Emblem: Path of Radiance[b] is a 2005 tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

The story takes place on the fictional continent of Tellius, inhabited by the humanoid Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.

Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem, becoming the first home console entry in the series since Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese as possible. Upon release, the game received widespread critical acclaim for its gameplay and story, but several journalistic sites and magazines made negative comments about the game's graphics. The game debuted at the top of Japanese gaming charts, and was considered to have sold well. A direct sequel for the Wii, Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia.

Fire Emblem: Path of Radiance is a tactical role-playing video game in which players control protagonist Ike and a group of characters across multiple battle scenarios. At the game's opening, multiple difficulty settings can be chosen: in the Japanese version, the options are Normal, Hard, and Maniac modes, while the western version has Easy, Normal, and Hard modes.In all modes, characters who fall in battle are permanently dead and removed from the rest of the game. If Ike falls in battle, the game will end and the stage must be restarted.

Before entering battle, players can choose a certain number of characters to use from a roster of up to 46 characters. The roster grows as the game progresses and more characters are recruited, and the number of characters able to be used varied between battles. During battle, players have access to two species: the humanoid Beorc and the shape-shifting Laguz. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. When the gauge is full, they transform into their animal form for a set number of turns, becoming far more powerful than Beorc characters. However, they are unable to attack while in human form, and are vulnerable until they transform again. The time between transformations can be shortened using special items. Playable Beorc characters are each assigned a character class. These classes affect a character's skills and how far they can move on the battlefield. Some classes are exclusive to certain characters: for example, the Ranger class and its skills are exclusive to Ike. Laguz characters also have different movement speeds and strengths depending on their transformed form.

Character skills are additional abilities each character possesses. These classes can be tailored to a degree, with some skills available to award to any character, but skills inherent to a particular character cannot be removed or changed, and the amount of skills able to be awarded is restricted by the character's skill limit.

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