First Look - Columnae Kickstarter Demo - Preview - PC Gameplay - 1080p

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Published on ● Video Link: https://www.youtube.com/watch?v=f3CooF5-dQs



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First Impressions
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This is a first look for the kickstarter demo of a game called Columnae : A Past Under Construction.

The game seems pretty stricking (not only visually). If you want to check it out or back it go here : https://www.kickstarter.com/projects/1275603373/columnae-a-past-under-construction?token=120d1e07

COLUMNAE is a story-driven game with classic point & click adventure elements such as puzzles and dialogues. In addition to these familiar mechanics, COLUMNAE introduces the concept of retrocausality which along with nonlinear nature of the gameplay allows the player to affect the future as well as the past of the story. The game is divided into eight chapters, but you won’t be playing them in a chronological order. The content of the currently played chapter is always the result of the choices made in all of the previously played chapters, and those choices will ultimately, (through one of the countless possible paths) lead to one of the eight completely different, world-changing endings.

Point & click elements. The core of the gameplay draws from the classics such as the Monkey Island series. Finding the right items, combining them, talking to NPCs — it’s all there, but we try to avoid pixel-hunting and senseless puzzles which can only be solved by brute force. Also, thanks to nonlinear nature of the game, at almost any given moment you will have one or more alternatives to the quest/puzzle you are currently trying to solve which will minimize the chance of feeling “stuck”, without the need for us to “dumb down” the puzzles.

Nonlinear story and RPG elements. On the other hand, some elements of the game resemble those typically found in role-playing games. You will make “moral” decisions, choose between sides in conflicts etc. and this will open some opportunities, lock out the others, and sometimes drastically change the world and the story. In contrast to typical RPGs, these consequences will not be represented by numbers (e.g. good-evil scale or “standing” with factions) but will manifest as hand-crafted situations, long lasting sub-plots and meaningful relationships with NPCs. Because we write the stories instead of “calculating” them, every possible path will have its own internal logic and twists, instead of being a pile of unrelated events artificially flavoured by numerical “stats”. All of the decisions will ultimately lead to one of eight unique, world-changing endings, but the number of possible stories will be much greater because any of these endings can be achieved by following a number of different chains of decisions and quests during different playthroughs.

Some other First Looks i have done :

First Look - Ground Breakers : https://www.youtube.com/watch?v=pYDwXx10bhc&list=PLdwkMtod9hJKQE676QgqReoxjcBFupfcj&index=4

First Look - Tastee Lethal Action : https://www.youtube.com/watch?v=pSLbAbdjlOs&list=PLdwkMtod9hJKQE676QgqReoxjcBFupfcj&index=8

First Look - Crest - Preview : https://www.youtube.com/watch?v=5voKR3n5aAA&list=PLdwkMtod9hJKQE676QgqReoxjcBFupfcj&index=7

First Look - Insomnia - Kickstarter Demo Preview : https://www.youtube.com/watch?v=l3hJnDaV26s&list=PLdwkMtod9hJKQE676QgqReoxjcBFupfcj&index=10

First Look - Masquerada Songs and Shadows - Kickstarter Demo : https://www.youtube.com/watch?v=fcJZHWmPMR8&list=PLdwkMtod9hJKQE676QgqReoxjcBFupfcj&index=12

First Look - Vigilantes : https://www.youtube.com/watch?v=GZcPLHodze0&list=PLdwkMtod9hJKQE676QgqReoxjcBFupfcj&index=15

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