First Look – Fort Triumph - [Blocks and Such]:

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Published on ● Video Link: https://www.youtube.com/watch?v=okKkhg4w5CQ



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Fort Triumph - https://forttriumph.com

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Combat is a core pillar of Fort Triumph’s design, as we’re making a tactical game first and foremost. In most scenarios, the player will control a party of ferocious heroes, each with a different set of abilities and a unique playstyle.

Your party of heroes will face challenges and win missions by completing diverse objectives – in one mission you could be required to find an item of power, in another lead a dragon hunt, perhaps you’ll have to rescue allies from imprisonment or save an innocent village by pushing back a goblin invasion.

The missions themselves will take place in procedurally generated maps, making every mission unique in its tactical setting and the ideal way to approach and defeat it.

Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. We want each playthrough to be interesting and different, and with your support, multiple campaigns will offer a variety of paths and outcomes.

Combat is set in tiled boards with an emphasis on cover, with each hero and enemy in turn employing attacks and abilities to achieve victory. Interactive levels full of obstacles and improvised weaponry make for an endless variation of tactical scenarios, as even the same mission played twice will feature a different layout.

The game is intended to be challenging for all levels of tacticians, and achieving all your objectives will require you to use every tool available and truly understand your surroundings. On higher difficulties, you will have to tweak your hero line-up carefully and analyze the environment constantly to succeed.

Key Combat Features

● Destructible Cover – objects on the map can provide cover, be destroyed, or manipulated. Take caution where you place your heroes since the same rules apply to you.

● Dynamic Environment – Push, pull and topple objects, kick enemies into each other or against walls, drown them in deep waters, or even manipulate large objects to create new passageways.

● Permadeath – In most fantasy stories the heroes always overcome. Well, this isn’t this kind of story. In the heat of battle there are no second chances – If a hero dies, there is no turning back.

● Varying Mission Goals – Not all battles are the same. The various goals may include assassinations, artifact hunts, rescue and defensive missions, ambushes, and more.

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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