First Look: 'ZOE' by Retchy [Demo] (Itch.io)
ZOE is a drawn on film style shoot 'em up - a cross between Resogun, Cuphead and Splatoon! Reclaim your territory from the annoying animator as you shoot their irritating creations to bits and eventually destroy their tools of vandalism. Bright, colourful and unique visuals set to an old style boogie soundtrack.
Download the demo of 'ZOE' on Itch.io NOW!
https://retchy.itch.io/zoe
The main objective in ZOE is to destroy the animator’s paintbrush and all of the enemies it creates as fast as you can, while pounding the dots on the ground to both reclaim your territory and manage the finite energy and health resources that they provide.
Scoring
The main scoring mechanic is the chain multiplier, which increases as long as you keep taking out enemies quick enough, and is applied to your score as you play, encouraging you to dash between enemies if they’re offscreen (an indicator pops up to point towards the nearest). There’s also a bonus applied at the end of your run based on the percentage of territory you’ve reclaimed by pounding the blue dots on the ground.
I’m considering a time related bonus as well, based on how fast you finish the level, to further encourage a more speedy play style, but that’s not implemented yet.
Energy / Health
Energy is used for flying and dashing and is depleted while doing so. It's represented by the gauge next to your health bar at the bottom of the screen, and is refilled by pounding onto the blue dots. You are more mobile in the air and therefore more able to chain enemies together, but if you are forced to the ground (by running out of energy, or missing a ground pound) you’re able to shoot in five directions to slightly compensate for your slower movement.
Frame Trap!
At the end of the level you enter a frame trap (boss arena, basically) after a 5 second count down - use this time to dash to an area with health and/or energy dots so you don't run out, or so you can clean up as much remaining territory as possible. The mini map at the bottom of the screen will help you to locate any un-popped dots (NOTE: I plan to change how this is animated so it scrolls with the player to make it more clear).
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