First Time Playing: Mega Man & Bass (Rockman & Forte) (SFC) [Part 1] - Astronimical Astro Challenge

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Duration: 34:45
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I've never played Rockman & Forte (Super Nintendo / Super Famicom), nor the remake version on Gameboy Advance localized as Mega Man & Bass. I've heard this game is supposedly hard... and it is! Goal: beat the game in this PRACTICE RUN / FIRST TIME PLAY.

Oh, by the way... who at Capcom thought it was a good idea to have a 3 and a half second loop of repeating garbage audio as the stage select theme?! It repeats the same 4 notes three times in a row, with the one following after being only slightly different. Basically like 4 notes repeated over and over again... Definitely the worst thing about this game.

Title Screen
Gameplay Demos
Astro Man Stage

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Mega Man & Bass, known in Japan as Rockman & Forte (ロックマン&フォルテ Rokkuman ando Forute), is a video game in the classic Mega Man series. It is classified as a "second version" of Mega Man 8, utilizing many of that game's assets, highly similar gameplay, and even three bosses: Green Devil, Tengu Man and Astro Man. It takes place about a year after the events of Mega Man 8 and before Mega Man 9, being considered a "Mega Man 8.5" both due to its nature and due to a mention in the game's code. It was originally released for the Super Famicom (SNES) exclusively in Japan in 1998, and was later ported to the Game Boy Advance and released worldwide in 2002 and 2003.

The game was followed by a metaphorical sequel, Rockman & Forte: Mirai Kara no Chōsensha, for the Wonderswan. While considered a sequel by the fan base, it is only related to Mega Man & Bass in name alone.
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The player can choose to play as Mega Man or Bass. While Mega Man can charge his shots and slide like he can in the previous installments, Bass can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, dash (additionally, dash jump), and double jump. The original Super Famicom version of Rockman & Forte was marketed exclusively in Japan. However, before the Game Boy Advance version was released in the United States, the Super Famicom version was translated into English and Italian by fans through console emulation.

Mega Man & Bass doesn't use the standard four or eight stages select system present in most Mega Man games. After finishing the Opening Stage, only four stages are selectable initially, including the Opening Stage itself. The first three selectable Bosses are (from top to bottom) Cold Man, Astro Man and Ground Man. Defeating the first will unlock Pirate Man and Burner Man, defeating the second unlocks Dynamo Man, and defeating the third unlocks Tengu Man and Magic Man. Defeating Astro Man will also unlock Pirate Man and Tengu Man if they have not yet been unlocked by defeating either Cold Man or Ground Man. Lastly, defeating any of the five unlockable Robot Masters will open the Crystal Gate area, which acts like the lock to King's fortress. Mega Man/Bass needs to use the Robot Masters' Special Weapons to open each of the eight locks, enabling entry to the final stages.

The game is well known by fans for having a very high difficulty spike, especially when playing as Mega Man since, unlike Bass, he cannot double jump, dash, and has no access to several of Rush's functions present in previous games (with the exception of the Rush Search function). Like Mega Man 8, Energy Tanks are absent from this game for unknown reasons, along with removing things which made situations easier to handle that Mega Man 8 had, like weapon energy not refilling after losing a life and having to travel through the entire stage all over again when the player gets a Game Over.
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Opening Stage boss: Green Devil (back from Mega Man 8)
DWN. 057 Tengu Man Tengu Blade Spread Drill
DWN. 058 Astro Man Copy Vision Magic Card
KGN. 001 Dynamo Man Lightning Bolt Copy Vision
KGN. 002 Cold Man Ice Wall Lightning Bolt
KGN. 003 Ground Man Spread Drill Remote Mine
KGN. 004 Pirate Man Remote Mine Wave Burner
KGN. 005 Burner Man Wave Burner Ice Wall
KGN. 006 Magic Man Magic Card Tengu Blade
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First Time Playing: Mega Man & Bass (Rockman & Forte) (SFC) [Part 1] - Astronimical Challenge
First Time Playing: Mega Man & Bass (Rockman & Forte) (SFC) [Part 1] - Astronimical Astro Man Challenge
First Time Playing Mega Man & Bass (Rockman & Forte) (SFC) [Part 1] - Astronimical Challenge




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Tags:
First
Time
Playing
Run
Blind
Playthrough
Walkthrough
Longplay
Mega Man
Bass
Rockman
& Forte
SNES
SFC
Super
Nintendo
Famicom
Astronomical
Challenge
High
Tough
Difficulty
Part 1
Astro
Man
Tengu
Dynamo
Cold
Ground
Pirate
Burner
Magic
Card
Jump
Shoot
Lemons
Copy Vision
Lightning Bolt
Blade
Spread Drill
Remote Mine
Wave Burner
Beginner
Noob
Game Over
1up
Extra
Life
Lives
Slide
Dash
Crystal Gate
King
Fortress
Castle
Auto Recovery
Charge
Shot
Proto
Blues
Auto
Shop
Spare Body



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