Kirby's Adventure (NES) [Part 1] - Vegetable Valley (Level 1), Wispy Woods Boss

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Duration: 16:14
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A game I've never played before now, this is somewhat of a blind playthrough as I've never beaten the game before but have seen some gameplay online, and played a little bit of the early game some undisclosed number of years ago. The goal, to beat it! Clear it by seeing the ending!

Level Stage (Area World):
0:00 Title Screen + Gameplay Demo
2:52 1-1
6:00 1-2
9:42 1-3
12:43 1-4
15:32 Wispy Woods (Boss)
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Kirby's Adventure 星のカービィ 夢の泉の物語 (Hoshi no Kābī Yume no Izumi no Monogatari) is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions.

Masahiro Sakurai returned as director after serving the same role for Kirby's Dream Land. He conceived the copy ability to add more challenge and replay value after the last game received criticism for its simplicity. Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware, HAL Laboratory was able to create impressive visuals. Kirby's Adventure is the first game to depict Kirby in color. Sakurai had always planned him to be pink, much to the surprise of other staff.

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Reception:
Most aspects of Kirby's Adventure were well received in contemporary reviews, and critics agreed that it was an improvement over Kirby's Dream Land. Some of the most common highlights by reviewers were the game's originality with its new copy ability and unique enemy designs, the size and variety of the levels, the tight controls, and the quality and cuteness of the graphics and animation. Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe. Some reviewers complained that the character sprites, especially Kirby's, were too small.

Retrospective reviews for the game's rerelease on the Wii Virtual Console were likewise positive.IGN called it one of the best NES games, and one of the system's greatest visual and auditory technical achievements. Eurogamer believed it to be one of the best Kirby games, and agreed with IGN's sentiments, writing "Kirby's first and only NES outing is undeniably charming and, with its parallax scrolling and colourful characters, really showcases just how much juice developers were squeezing from the tiny system towards the end of its life." Racketboy notes the advanced visuals: "..the rich colors do not attempt to emulate 16 bit, but instead try to make 8 bit as beautiful as possible." Nintendo Life and GameSpot agreed that the game pushed the NES's technical capabilities. The game's other elements were commended as they were in 1993, including the game's originality, cuteness, and stage variety. GameSpot wrote that Kirby's Adventure had stood the test of time well, although they felt the game was somewhat short and easy. Others also criticized the game for its length and lack of challenge. For the 3D Classics rerelease, the 3D effect added into the game was seen as underwhelming compared to games like Excitebike and TwinBee which took greater advantage of parallax and depth effects.
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Legacy
Game journalists have consistently listed Kirby's Adventure among the best NES games. Official Nintendo Magazine listed it as the 69th best game on a Nintendo console in 2009, and IGN ranked it as 84th on a similar list of best "Nintendo games". In August 2006, Next Generation ranked Nightmare in Dream Land as the 17th best handheld video game of the 2000s.

The Copy Ability introduced in Kirby's Adventure would go on to become a staple mechanic in Kirby's move repertoire. The game was also the first Kirby game to introduce unlockables for finding certain items hidden throughout the levels, which again became a recurring theme in later games. Meta Knight became a recurring playable character in the Super Smash Bros. series, starting with Super Smash Bros. Brawl in 2008.
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Tags:
Kirby
Kirby's
Adventure
Kirby's Adventure
NES
Part 1
01
Episode
Ep
Famicom
FC
Hoshi no Kirby
Playthrough
Longplay
Wispy
Woods
Boss
Vegetable Valley
Vegetable
Valley
Waddle Dee
King Dedede
Fire
Laser
Beam
Ice
Sword
Crash
Cutter
Freeze
Hammer
Parasol
Umbrella
Fireball
Copy
Powers
Light
Needle
Stone
Star Rod
Spark
UFO
Wheel
Tornado
Hi-Jump
Segment
Stage
Level
Sequel
2nd Game
Crane Fever
Arena
Museum
1up
Extra
Life
Mike
Remix
Famitsu
33/40
Gamepro
Electronic Gaming Monthly
EGM



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