Fixed Aiming systems and worked on camera clipping through walls

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Published on ● Video Link: https://www.youtube.com/watch?v=KQvF3ixxXG8



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Fixed Aiming systems and worked on camera clipping through walls
and player.

math is fun. I move the 'camera hook' around that the camera gravitates to with rays, and the camera itself is pushed away from the player, so it 'gravitates' to nice locations. Not perfect but it's nice :D