"Fixing" SS Teacher Undine Auto AOE Damage Build - Romancing SaGa Re;univerSe
SS Teacher Undine is an amazing style that is even better on global, but she has a fundamental flaw on how she selects her skills on auto, reducing her use as a farming machine, let’s discuss a possible fix for this "problem".
She has access to one amazing Spell called Ice Javelins [5 BP, E Power, AOE Damage] that rivals Chocolate Balls from Princess White Rose, the problem is that Undine has another Spell, called Aqua Viper [9 BP, C Power, Row Damage] that has a higher BP Cost, 9 (7) making it the first Spell that’s cast on first turn, eventually breaking her potential to clear all 3 waves by herself, not only that, Undine also has one Passive Ability called Self-Improvement, that has a 25% chance of, when triggers, give her +1BP on the end of the turn, introducing RNG to the results, the solutions are:
1: Awaken Ice Javelins:
With this solution, you’ll still start with Aqua Viper and you’ll need a backup Damage Dealer (preferentially with lower AGI) to clear the surviving enemies from Wave 1. Undine will then finish waves 2 and 3 by herself with Ice Javelin
2: Awaken Ice Javelins, Aqua Viper x2 and Inherit Squall:
Once you awaken Aqua Viper 2 times, it will cost 7BP, the same as Squall, that you can inherit from her A/S Style, and the game will always choose Squall over Aqua Viper since it’s full AOE.
You’ll have a ~18% chance of failing the 1 Spell/Wave Setup when you get +1 BP on Turn 1 and fail to get +1 BP on turn 2, all other situations will result on Undine being able to fire AOE to kill all enemies. When Undine fails to use a Spell on turn 3, she will use normal attack and if you don’t have another AOE Skill/Spell from other member of the squad, you’ll lose time and maybe end up clearing the battle in 4 turns. That's the best solution IMO but can lead to some runs being slower than others...
3: Use S Undine instead, awaken Water Blast 2 Times, as such Squall will be cast instead. The new result will be Squall - Ice Javelins - Ice Javelins.
This solution is not so interesting and would only be “okay” if you say, have your S Undine maxed and can still deal good damage after the downgrade from SS to S style. It also uses 2 Books to Awaken Water Blast, a Skill that while very strong for Single Target Damage, maybe not be as useful for future use with SS Undine if you plan to use her as a Healer as well.
4: Use A Undine instead, no need to awaken anything, she will also use Squall - Ice Javelins - Ice Javelins, but will have a way lower Damage Potential (even on Style lv50) since this Undine is a Healer and not a Damage Dealer
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