Flaming enemies get me fired up...excuse the pun, I'm rich || Glow Home episode 5 ||

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Published on ● Video Link: https://www.youtube.com/watch?v=n59Jtp67BV4



Duration: 18:44
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Ah...Glow Home. One of those endless arcade shooters that allow for massive plethora of upgrades! Only this time, It's harder to obtain gold and some enemies tend to kamikaze you...with fire..Anyways here's the memes, endless bullet hell, and a good amount of gold!

Yes this update includes enemies doused in flames, that can in turn, set you aflame as well, and not only are you on fire.....you lose health while you're at it! I am sure there are a few more update notes I am missing so I will turn it over to the Underfunded Scientist:

Recent changes: newest first



Removed background stars rotation and orbit
Removed enemy random rotation , the tumbling
Created Local Poison
Increased the size of Fire
Lowered the number of particles in Poison
Increased the lifetime of Poison Particles
Added Back lock on the player behavior to enemies
Fixed a bug that caused enemies to tumble in place and not chase
Added Fire effect to red enemies
Added Fire damage over time
switched from turning red to show damage to lowering Glow
Made Damage text smaller
increased all base damage
changed the enemy spawn rate
added red to the rotation of available colors
Lowered lifetime of poison particles
Player now is burning by default in death screen
Added game autosave to death screen
Added a new poison effect to green enemies and their attacks
Added floating damage text for all weapons
fixed a bug associated with the plasma damage multiplier
fixed a bug associated with enemy population cap
Reduced the amount of damage awarded to enemies on player level up.
Reduced the amount by which reward gold increased on player level up
lowered the price of all damage upgrades
Raised the price of all upgrades except : Heath , and all weapon damages
"visit the store message" now checks for the average price of all upgrades first
Changed all references of gold from an Integer to a float
Complete rework of the Upgrade store
Added ship upgrades , health and speed
changed the plasma number of bounces upgrade to bounce damage multiplier (Each addition bounce does X1.2 damage of the previous hit, that multiplier is what can be increased now)
lowered the chance of golden cows spawning
added a despawn function to golden cows , disabled it when being towed so it doesn't despawn when being towed
increased the base damage upgrade of all weapons
fixed an audio bug that caused the pitch increase of plasma sounds to not trigger as intended .
fixed a bug causing missiles to stop mid air when a target was not available
decreased the delay before a missile searches for a target
purchasing the health upgrade also refills health to current max
increased the range of camera zoom
lowered the area that asteroids and stars spawn in, effectively reducing the number spawning at a given time , without it lowering the amount on screen at any given moment
Increased damage gained from the damage upgrade purchases
Lowered the amount of health given to enemies upon player level up
lowered the life time of all projectiles
increased the speed gained from plasma collisions
increased the targeting radius of missiles
decreased the delay before missiles search for a target
Reduced Gold earned from killing enemies ( because you will be slaying more)
reduced the amount of gold earned from towing
Player and Enemies are now both faster (I am speed)
Player is now significantly faster than enemies (so less dying)
Home Star no long revolves around a center of mass (Still rotates on its axis) To make it easy to tow things to it
Enemies max health scaling has been decreased (They die easier now)
Stars are more Stunning (again)
Plasma Projectile now does double damage with each addition ricochet making its upgrades more worth the players gold and helping balance
Complete rework of the asteroid spawning
Gave Stars back their sunspots and flares , making them much more stellar
Increased the number of background stars and asteroids
reduced the number of events running on tick for performance
Fixed the Song playlist function to play a random song from the list
Removed the impulse on projectile hit enemy
Made another pass on the UI updates , specifically Main Menu
Changed Prices of upgrades , In general, roughly doubled , to balance progression
Fixed a bug where Asteroids and Cows were not properly changing colors

there are a few more but you need to see for yourself by visiting his Itchi.io page : https://underfunded-scientist.itch.io/glow-home

Now, with that out of the way, don't forget that if enjoy the content to make sure to hit that like and maybe give me your sweet sweet succulent subscription! Have a great day!




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