FlIght Simulator-(TORONTO LANDING CHALLENGE)

Subscribers:
10,200
Published on ● Video Link: https://www.youtube.com/watch?v=Nes2sO6ERd8



Microsoft Flight Simulator
Category:
Let's Play
Duration: 9:53
20 views
0


In Today's Episode we are back in Microsoft Flight Simulator with going to Toronto and attempting to do a landing challenge.

SUBSCRIBE:https://www.youtube.com/channel/UCn1Yl8d2R0jpbWWMMW7X1YQ?sub_confirmation=1

Flight Simulator 2020 Playlist:https://www.youtube.com/playlist?list=PLUn6YsYWtHG57AS12D6gmI18IvNX4VcoB

More Playlist:
Minecraft Lets Play:http://www.youtube.com/playlist?list=PLUn6YsYWtHG7UL8tgNCyKfkL4kpYgvwIr
Man of Medan:http://www.youtube.com/playlist?list=PLUn6YsYWtHG4hNAXHlL4pQ9vn6nvqlS-F

Microsoft Flight Simulator (colloquially known as Microsoft Flight Simulator 2020) is a flight simulator developed by Asobo Studio and published by Xbox Game Studios. It is the eleventh major entry in the Microsoft Flight Simulator series, which was first released in 1982, and preceded by Microsoft Flight Simulator X. It was released on August 18, 2020, for Microsoft Windows. It is the first game in the series to also get a console release, expected for the Xbox family in 2021.

Flight Simulator simulates the entire Earth using textures and data from Bing Maps, whilst three-dimensional representations of the world's features are generated by Microsoft Azure technology. Through the use of the Azure cloud to render visuals, enhance visual fidelity, and simulate real-world data and effects, as well as calculate physics, the title has been viewed as the culmination of Microsoft's "power of the cloud" mantra. Some players received the alpha version as part of the game's Insider program. On July 13, 2020, Microsoft opened up preorders, and the PC version became available on August 18, 2020.

Flight Simulator uses Turn 10 Studios's in-house developed game engine, and leverages Microsoft Azure data, accessing over two petabytes of data from the cloud on-demand. Microsoft partnered up with Blackshark.ai who developed a solution that uses the Microsoft Azure cloud and artificial intelligence that analyzes map data and photogrammetry to generate photorealistic 3D models of buildings, trees, terrain, and so on. This allows the simulator to depict most parts of the world in 3D photorealism and other parts in high definition. The game's engine utilizes satellite imagery or fly-by image scans as the basis for height and terrain texture data. An offline procedural generation AI then reads these textures based on their own parameters and properly populates terrain with materials, roads, buildings, bushes, trees, and more based on brush set assets the developers have made. Afterward, artists can further go in and embellish specific locations with even more detail with photogrammetrically captured materials and textures. Flight Simulator features multiple terabytes of texture and heightmap data. Using a base mesh and textures, the game uses the Internet connection to stream even higher quality terrain data onto the PC or console through the Azure cloud as the player plays, boosting the game's fidelity and graphical diversity.

Asobo has created its own flight model engine, allowing thousands of surfaces and 3D forces and moments to be fully simulated. There are also realistic physics and weather systems, and utilization of real-world weather data. An example used at E3 2019 was that if it was raining somewhere in real life, it would be raining in-game. Individual clouds will have their own behaviors and they will impact aircraft performance depending on its location within the system. Flight Simulator features a 600-kilometer (370 mi) draw distance and allows the player to see storms hundreds of miles away, with lightning cracking inside of clouds.







Tags:
SadbutTrue1912
Flight Simulator
Flight Simulator 2020