Fluid Research - Let's Play Uncanny Valley - Part 7 (Final)

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I guess we already got the good ending. . . Well at least we explored the underground lab fully!

Uncanny Valley Playlist: https://www.youtube.com/playlist?list=PLGCpaPrm9CX4wDdzE90GrXPSwlGMuXd4-

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Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

Welcome to Uncanny Valley – an unsettling story-driven survival horror where nothing is as it seems. Explore an isolated facility and solve its many mysteries, but be warned: the choices you make have meaningful consequences that will determine your fate. Play through multiple times to reveal all of Uncanny Valley’s darkest secrets. You play as Tom, a security guard working the night shift at an abandoned facility in the middle of nowhere. Already troubled by disturbing dreams, Tom’s reality takes a terrifying twist as he explores the eerie offices and corridors of the facility and begins to uncover the shocking secrets hidden within its walls… Rather than failure always being greeted by death, Uncanny Valley uses a consequence system which imposes lasting effects on the player. For example, a mistake may result in a broken arm, which in-turn presents problems when trying to use a weapon. This changing dynamic impacts story and gameplay, requires players to rethink their approach to certain situations, and ensures a chilling sense of ever-present uneasiness.

Uncanny Valley's main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example - you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers. The player then needs to be careful and more clever, which adds more tension to the game. Of course, there are mistakes you can do that lead to your death, but we're trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Fluid Research - Let's Play Uncanny Valley - Part 7 (Final)

#UncannyValley #CowardlyCreations #Halloween




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