Fluid Sandbox - full scale fluid simulation and rendering with PhysX

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Published on ● Video Link: https://www.youtube.com/watch?v=eUbwxTE38TY



Duration: 9:27
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This shows a realtime fluid simulation i created with C++ with several customizable physics scenarios using PhysX SDK 3.3 rendered with my own OpenGL engine. (Running on a Core i7 and GTX 580M with 30fps+ in realtime)

It has several color/clear fluid rendering techniques like: Points, Point Sprites and Screen Space Fluid Rendering which can be toggled and modified in realtime.
There are a lot of keyboard commands which can be used to change fluid properties, rendering techniques, toggle stuff etc.

Application was made in about 2 months with no experience in physics programming.

You can download and try this out yourself:
http://tinyurl.com/q8ezn3l (requires VC++ 2013 redist)

The fluid is rendered using a technique called screen space fluid rendering.







Tags:
PhysX (Video Game Engine)
Simulation (Software Genre)
Computer
OpenGL
Realtime
SPH
Fluid
Animation
Particles
Water
Rendering
SSF
Screen Space Fluid
Fluid Simulation
Game Engine (Software Genre)