Fly from a standing start, kinda (Super Mario World, SNES) - A Wild Glitch Appears! #snes

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Super Mario World
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In Super Mario World for the SNES, there's a fairly simply trick you can perform that will allow Mario (or Luigi) to begin flying from a standing start... sort of. It's fairly situational, but that just makes it EVEN COOLER. And it can actually save you some time in a speedrun!

This trick obviously requires Mario to have a Cape, and can be performed in a few different locations, but this example shows a relatively easy location for this trick.

Enter the Front Door of Bowser's Castle with your cape on, and run straight forward with the Y button. Keep the Y button held for the entire duration of this trick.

As you approach the stone number 2, jump so that Mario bonks his head on the last block - basically the bottom right corner of the 2. Doing this will cause Mario to briefly fly, then slide across the floor while holding his cape. During this slide, tap UP to enter the doorway after the 2.

Now, while still holding Y and FORWARD on the D-Pad, immediately jump as you transition to the next area through the door, and Mario should be able to fly - basically from a standing forward jump!

Normally Caped Mario cannot fly without first running a long distance to build up his speed. This trick works as through Mario is transferring his momentum through the door and has picked up enough speed to take off and begin his flight as soon as you emerge on the other side of the door.

Watch my live streams of Super Mario World here - https://youtube.com/playlist?list=PL0Tq2EbSZPkgMiWFud6m0JebU55DhSWZH&si=6XUlKIz9I_rb2k0f

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#supermarioworld #snes #shorts







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