FNV Clean Animations - Part 3 v1.1.2 by rockbiter68 | Fallout New Vegas Mod
[FNV Clean Animations - Part 3 by rockbiter68: https://www.nexusmods.com/newvegas/mods/81648
+Blended Locomotion
Other mods used in the video:
1860 Henry Repeating Rifle (Standalone) - LuckyNedPepper85,
All Explosion Sounds Overhaul - FalloutKid14,
All Weapon Sounds Overhaul - FalloutKid14,
FO3 Double Barrel Shotgun Retexture - GaigeStorm,
Laser Bolt FX - JIP ScriptRunner - ESPLess - TheSeekker,
La Longue HD (2k retexture) - ProfMajkowski,
Marksman Carbine AND All-American - Retextured - emptylizard,
Melee Weapon Replacer Pack - Qolore7,
Retextured FALLOUT Ordnance - RFO - EmeraldReign,
Ruger Mark IV Tactical - EmptyLizard,
Throwing melee weapon retexture - FalloutMG,
WAP 12.7 SMG Rebirth - anonx1987,
WAP F4NV Recharger Weaponry - anonx1987,
WAP Hunting and Riot Shotgun - anonx1987,
WAP Varmint Rifle - anonx1987
Classic Fallout 2 combat armor Mark 2 (remastered) - TPOl7uHKA,
Classic MK2 Combat Armor Dark Camo - Greginald
Aim Down Sites - Backpack - Jump Impact sound Effects - FLipdeezy,
ADS - Backpack - Jump Sound Effects MONO - Loganator4551,
Auto Ammo Supply and Repair NV - FilthyCasual523,
Bullet Tracers New Vegas - Mhillow,
Climate Control NVSE - Doodlezoid,
Desert Natural Weathers - NV - TTW - clayvn,
Desert Natural Realism - Redux + Reshade Preset on modpage - EliteBane40165
Dusty Distance Redone - Zebumper,
DXVK - VishVadeva - doitsujin - Joshua Ashton - Sporif - Ph42oN,
Fire Queue Fix - ESPless - doodlum,
FOV Slider - RoyBatterian,
HUD Only Explosion Shake - KiCHo666,
IFO4HUD - Charmareian,
IHWT - Improved Heavy Weapons Textures - Tau34RUS,
Immersive Recoil 2.0 - xax34hah,
ISControl Enabler and Ironsights adjuster (now ESPless) - Xilandro,
kNVSE Animation Plugin - korri123,
lStewieAl's Tweaks and Engine Fixes - lStewieAl,
Legacy Reborn Texture Pack - Spiffyskytrooper,
MoonlightNVSE - WallSoGB,
One HUD - oHUD - Gopher,
POCO BUENO Texture Pack - tapioks,
Project Reality Footsteps FNV - nickheggo,
Reload Reloaded - miguick,
Throwable Weapon Fixes - KiCHo666,
Walking Inertia - PistolPayback,
Weapon Based fNearDistance ESPless - root1,
Weapon Mesh Improvement Mod - RoyBatterian,
WTH - Weapon Textures from Heaven - Heaven3xx3,
YAPR - Yet Another Pipboy Remover - carxt,
xNVSE
0:00 Silenced .22 pistol
0:25 .357 Magnum revolver
0:59 12.7mm submachine gun
1:26 25mm grenade APW (GRA)
1:50 Double-barrel shotgun
2:23 Dynamite
2:46 Heavy incinerator
3:18 Hunting shotgun
3:49 K9000 cyberdog gun
4:25 La Longue Carabine/Lincoln's repeater
5:00 All-American (Marksman carbine)
5:29 Recharger pistol
5:48 Recharger rifle
6:05 Riot shotgun
6:34 Sawed-off shotgun
6:51 Tomahawk/Proton throwing axe/Throwing hatchet
7:12 Throwing knife
7:24 Throwing spear
7:38 Varmint rifle
Notice: No showcase of the Cryolator because I don’t have TTW installed.
I edited rockbiter68's Double-barrel shotgun meshes to use the textures of the FO3 Double Barrel Shotgun Retexture mod.
Also edited the .json file for the 1860 Henry Repeating Rifle (Standalone) mod to use the right animation.
With the Weapon Based fNearDistance ESPless mod I reduced the clipping of the 12.7mm submachine gun and Lincoln's repeater when you aim down sight.
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