FNV geck fixing my error and making a quest begin on game start
I recently learned how to make a quest start because I removed the function accidently when making edits to the T60 prototype mod. Now you should get the quest prompt when the game begins and the markers will be place on the targets and once you eliminate them the quest will complete.
FO3 Geck tutorials https://www.youtube.com/playlist?list=PLB5Bpour_Q5p3HPx5TehUuqkbbLh-hIQN
FNV Geck Tutorials https://www.youtube.com/playlist?list=PLB5Bpour_Q5pmtrOoNr3-CONRu6F5unYh
Fallout 4 playlist https://www.youtube.com/playlist?list=PLB5Bpour_Q5q45qshn_LBRJAWc2dr6Ntz
Fallout 3 playlist https://www.youtube.com/playlist?list=PLB5Bpour_Q5rQia7b8w8hniEPOiCNdE2u
Fallout NV playlist https://www.youtube.com/playlist?list=PLB5Bpour_Q5oNJVi_O_oeyECJ5MelOcxD
Nexus https://www.nexusmods.com/users/130592123?tab=user+files
patreon https://www.patreon.com/user?u=27419921
Other Videos By VB-T60
Other Statistics
Fallout: New Vegas Statistics For VB-T60
There are 9,444 views in 33 videos for Fallout: New Vegas. His channel currently has around 3 hours worth of content for Fallout: New Vegas, or 3.42% of the total watchable video on VB-T60's YouTube channel.