[FogOfWar] logic for YR

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#FogOfWar #SpySat
///Side effects that occur///
1. All enemy buildings will be completely invisible
Even if any unit has a sensor that reveals any invisible objects.
It couldn't really reveal those invisible structures.
2. Wrong display Once that area has been revealed But none of our buildings or units are in that area.
3. Wrong display If the entire map is revealed With logic [SpySat]
4. Units that can float If it doesn't move Area fog is not revealed properly.
5. Special effects do not work properly. When used on objects under fog that covers that object again