Ford STOLE from Firewatch

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Published on ● Video Link: https://www.youtube.com/watch?v=6_6EOVZWi9I



Firewatch
Game:
Firewatch (2016)
Duration: 6:05
173,785 views
4,519


A short video on the whole Ford situation. What really happened is up for you to decide. Ford (or a local dealership) decided to take official Firewatch artwork and use it in their sales campaign. w/ Overwatch Gameplay.
Heh video: https://youtu.be/b5MxdR4RpB4

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video I'm referencing: https://youtu.be/EDZwqml7MQA


Nick R tweet: https://twitter.com/Babylonian/status/747503230565769216
Toyota Commercial:
https://www.youtube.com/watch?v=EN8HEzWNG1Y&ab_channel=FordVehicles
gamesutra: http://www.gamasutra.com/view/news/275931/Ford_dealership_acknowledges_it_lifted_Firewatch_art_for_sales_promo.php?utm_source=dlvr.it&utm_medium=twitter
Check out FeaturePoints from the sponsored Ark video: http://featu.re/OHNICKEL

Some wiki info on Firewatch for those that aren't familiar:
Firewatch is the first video game from Campo Santo, a San Francisco-based developer founded by Jake Rodkin and Sean Vanaman, who were the creative leads of Telltale Games' The Walking Dead; Nels Anderson, the lead designer of Mark of the Ninja; and Olly Moss, an artist. Chris Remo composed the score. Firewatch runs on the Unity game engine.
Development for Firewatch began with a single painting by Moss. Jane Ng, lead environment artist at Campo Santo, was tasked with translating Moss' key art into 3D environments while maintaining his stylized, elemental artistic vision. Moss, who had previously been known primarily for his graphic design work, joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. In creating the aforementioned painting, Moss emulated National Park Service posters from the New Deal era in both color palette and iconography. The walkie-talkie interaction in Firewatch is inspired by the player's relationship with Atlas in BioShock, as well as the dialog system from The Walking Dead. The development team went on a camping trip to Yosemite National Park for inspiration for the game. The game is also inspired in part by Vanaman's and Anderson's experiences growing up in rural Wyoming.
The game is a first-person game played from the perspective of Henry, and Delilah will only talk through the walkie-talkie. This gameplay decision was made as the team hoped to avoid lip syncing and minimize the amount of animation needed, as both were very expensive for them due to the limited team size and resources. The lakefront sequence of the game's opening chapter features "Push Play"—a song by musicians Joy Chun and Nate Bosley from a 2014 synthwave concept album, "Let's Get Electric", which depicts a fictitious 1980's synthpop act known as Cheap Talk. In development, Taylor Dayne's "Tell It To My Heart" was used as a placeholder in the scene, but Vanaman conceded that the song was too overwhelming, and would cost too much to license. Under the realization that it would also cost too much to commission a song, Remo sought a song in the style of the 1980s by an unsigned, independent artist, leading to the use of "Push Play". Vanaman explained that "if the tone of a song is taking you, the player away from the game, we don't have anything to pull you back or make it better. This is the one that's like a soundtrack-to-your-life type thing. People don't make a lot of music like that, and they just nail it".
The game was announced in March 2014 with a tentative release date of "2015". At GDC, the company housed a public playtest away from the main building and game artist, Jane Ng, hosted a panel on the design and aesthetic of the game entitled The Art of Firewatch.[13] In June 2015, the team visited E3 and confirmed that they would be bringing the game to PlayStation 4 as the only console version.

Firewatch takes place in the Wyoming wilderness in 1989. Players take on the role of Henry (voiced by Rich Sommer), a fire lookout who is assigned to his own tower in Shoshone National Forest. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar. Henry's only form of communication is a walkie-talkie connecting him to his supervisor, Delilah (voiced by Cissy Jones). Players may choose from a number of dialog options to interact with her when players discover new interactive objects or environments, or refrain from responding. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for players. The game also features a day-night cycle, but time will only shift if players successfully complete all the objectives set for that period of time.







Tags:
Firewatch
Stolen
Indie game
overwatch
best indie game
indie game developer
Fire watch
Ford
National Park
The Art of Firewatch



Other Statistics

Firewatch Statistics For nickel

At present, nickel has 173,785 views spread across 1 video for Firewatch, with his channel publishing less than an hour of Firewatch content. This is less than 0.05% of the total video content that nickel has uploaded to YouTube.