FORT SOLIS - PC #4 - UHD 4K Unreal 5 RTX 4090 [ Alien5ive : getting hot ] uncommented gameplay
The Game was so hard to capture because of its lack performance. Framedrops each and every time. But it was nice to play the Story.
So i grabbed the keys and programmed my own Widescreen Fix to be able to play this game in UHD 4K.
GET YOUR COPY FROM HERE:
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► Steamversion https://store.steampowered.com/app/1931730/Fort_Solis/
SPECS and GAME SETTINGS:
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ULTRA // MAX
MONITOR:
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LG 38GL950G-B 95 (38 Zoll) Ultragear Curved 21: 9 UltraWide QHD IPS Gaming Monitor (175 Hz, 1ms Gtg, G-Sync, Das Mode)
https://www.amazon.de/dp/B07T6J28SN/?colid=K4BFDV7VFEV9&coliid=I2VK4TRMNKASOR&language=en_GB&psc=1&ref_=lv_ov_lig_dp_it
MAINBOARD:
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ASUSTEeK TUF GAMING x570+PLUS
POWER SUPPLY:
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ASUS ROG Thor-1200P Platinum (1200W, Aura Sync, OLED Display, 0dB-Cooling)
CPU:
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AMD RYZEN 9, 5900X 12 CORE PROCESSOR @ 4,5 MHz
MEMORY:
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DDR4 - 64 GBytes @3600 MHz
GRAPHICS:
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ASUS TUF Gaming GeForce RTX 4090 - OC Edition - 24 GB
DISC SPECS:
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1x 1 TByte Samsung MZ-V7S500BW 970 EVO Plus 1 TB NVMe M.2 Internal SSD
1 x 2 TByte Samsung MZ-V7S2T0BW 970 EVO Plus 2 TB NVMe M.2 Internal SSD
1 x 500 GByte Samsung SSD 850 EVO MZ-75E500
1x 8 TByte Western Digital RED
1x 8 TByte Seagate USB 3.0
1x 2 TByte Toshiba USB 3.0
Captured with:
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OBS Studio ► https://obsproject.com
POST FX:
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ADOBE PREMIERE v23.5.0
The experience envisioned by the developers :
A uniquely singular cinematic experience!
The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Welcome to Fort Solis
Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.
Immersive Storytelling
Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage or past of present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…
Grounded by the visuals
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life !
An Isolated mining complex
The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.
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