FOXY IS ACTIVE AND THE LIGHT TRIGGERS HIM?! THE ANIMATRONICS DEACTIVATE?! || Fazbear Nights ||
In Today's video, I played Fazbear Nights. This time around I only could do Night 3. Remember how I mentioned that Legacy had far more differences from normal than the lack of security? Well here's some. First, Freddy might be somewhat different, as he follows the player around, only moving after he laughs. If the player is close enough after one of his laughs, or if the player touches him, he kills the player. Foxy is COMPLETELY different. Instead of moving around, Foxy chases the player around. Once in a while, Foxy will charge the player. The player then must shine the light at Foxy (and presumably run away). If the player shines the light before he charges, or doesn't when he does charge, Foxy kills the player. This made developing a plan simple, but based on RNG. Basically, run around, and keep Foxy. Run if Freddy is near. When Foxy charges shine the light, and run far away. Don't run into the other 2. This plan is simple but hard to pull off, as Bonnie and Chica can be anywhere. But, I still beat Night 3 with it. And, the animatronics do deactivate when the clock strikes 6, so that's a cool detail.
For whatever reason, this mode doesn't enrage me as much as the normal mode did.
My discord: https://discord.gg/yPdbsnSE
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