DOGDAY IS ALIVE (but chained up without legs) AND THEN HE GOT "POSSESSED"?! || Poppy Playtime ||
In Today's video, I played Poppy Playtime. So first we had to get through one of the most dangerous zones in Playcare: The play area. The play area was small, with tunnels, and a large room. Although, the problem was, the tiny smiling critters, which were making navigation difficult, as they had to be shot. After moving 2 giant cubes over to some nearby buttons, I activated a rotating platform in the middle of the room. I then got on it and left the big area, gaining access to a big pool room, which accessed a semi-prisoned area with THE BIG VERSION OF DOGDAY IN IT. DogDay had his legs completely ripped off and was hanging from the ceiling in a cage from the back and arms.
Dogday first recognizes us and tells us that we are in CatNap's domain and that a million pairs of eyes are watching us, wanting to eat us alive. He also explains that CatNap worships the Prototype as a God and that he tortures heretics. The toys follow CatNap to avoid the same fate and they are fed. The other Smiling Critters tried to fight the Prototype, but now, DogDay is the last to remain. He tells us that we need to leave, to end this nightmare, but as he's speaking the small critters appear, AND CRAWL INSIDE DOGDAY, TAKING CONTORL OF HIM. Then, a chase sequence happens. After a while, we get out to the main area, and Ollie calls us, telling us that before CatNap became CatNap the Prototype saved his life, so he blindly worshiped it. He then says to go to the Counsleir's office, which doesn't have that much power, but it should still work. So that's what we do. I went through a few rooms and moved a few batteries, solved a puzzle, and then, listened to a tape about some parents arguing with the head of the company (or a department), and then, I got lost. I tried to figure out what to do, as I needed a key to keep going. After a few minutes of wandering around, I found a vent in an office, with that key. I got it and went through the locked door. That door opened up to a hall, a vent, and a room with a lot of gas. After solving another puzzle, we went to another room, with another puzzle, and after solving that, we got to a room with more gas. But, then I stopped there because the time had long since stopped and I overdid this recording a lot. Yeah, this game really took a dark turn.
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