FPS Engine from Cowsins Tutorial 1: The Basics
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#FPSEngineCowsins
In this tutorial series, you will be learning how to use the FPS Engine asset made by Cowsins. This asset allows you to make your very own FPS game in which you shoot weapons, learn how the custom editors work, and much more. For this episode, we will go over the basics. You will learn of what you get when you import to unity as well as how to initialize your scene as a level.
Purchase the asset here: https://assetstore.unity.com/packages/templates/systems/fps-engine-218594
WHAT YOU WILL NEED
The FPS Engine Asset: https://assetstore.unity.com/packages/templates/systems/fps-engine-218594 ($35)
Weapons Pack Vol 2: https://assetstore.unity.com/packages/3d/props/guns/low-poly-fps-weapons-pack-vol-2-245861
(We can add custom weapons, which will be discussed in a later episode)
Unity (preferred to be version 6): https://unity.com/releases/unity-6
NOTES FOR THIS SERIES
I will make this as beginner friendly as possible, but there may be some programing lessons involved even if scripts are included
We will involve the included documentation in the case we need to do some stuff.