Fracture (2008) - 'Interview With Jeffrey Gullett'

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Published on ● Video Link: https://www.youtube.com/watch?v=9OZPZPQbxII



Game:
Fracture (2008)
Duration: 3:45
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This is a behind the scenes look at the making of interview with Jeffrey Gullett from the Official Xbox 360 Magazine demo disc 20.

"Fracture advances players to the year 2161, where the effects of global warming have altered the planet's landscape, and a clash in ideologies over human enhancement places society on the threshold of war. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has.

Players set foot on the frontlines of this epic conflict in the role of Jet Brody, a demolitions expert fighting for the Atlantic Alliance, who rely upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. When Brody throws a tectonic grenade onto a level battlefield, the ground blasts upward providing access to otherwise unreachable areas or providing cover against approaching enemies. Surrounded on all sides by Pacifican forces, Brody heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield - they change the face of the battle itself." - GameFAQs

Fracture was developed by Day 1 Studios and published by LucasArts in 2008. All rights belong to original holders. These videos are very difficult to find now, and it gives some great insight into the hard work put into some of our favourite games, so I wanted to share. It would be a shame if they were lost to time.