Freedom Planet 2 - A Look At Boss Rush

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Published on ● Video Link: https://www.youtube.com/watch?v=uqA49GrrdLc



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Duration: 21:20
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Playlist: https://goo.gl/dCHg0A

Looking at updates for the game. Mainly the Boss Rush aspect.

Other Updates
General
- Boss Rush Division 1 and Boss Rush Division 2 are now available in the Battlesphere after achieving the extended ending on a save file.
- Edited player's camera zoom out logic to be closer to behaviour present in previous versions.
- Fixed a handful of minor issues related to badge requirements properly fulfilling.
- Fixed an issue where the reduced stock cost from Cheaper Stocks did not actually match the amount indicated in the UI.
- Fixed an issue where Neera's cutscene with Askal in Shuigang was not skippable.

Lilac
- Fixed hold-to-attack logic interrupting Lilac's Divekick with Hair Whip if the player held the Attack button for too long after performing Divekick.
- Fixed hold-to-attack logic interrupting Lilac's Ground Cyclone with Hair Whip after jumping if the player held the Attack button for too long after leaving the ground.
- Fixed being able to mash the Attack button during Lilac's Ground Cyclone to prolong its duration indefinitely.

Milla
- Milla's Super Shield Burst created from the smallest cube size should now properly unlock Super Shield Burst Finish badge.

The Battlesphere
- Fixed an issue with the Blast from the Past challenge in which the platform that spawns at the end of the challenge would disappear if the player was standing on one of the far edges during the stage clear screen.
- Fixed an issue where the OHKO brave stone would not apply when fighting Nalao Lake's boss in the Battlesphere

Auditorium
- Fixed an issue where skipping the second cutscene would prevent the player from pausing until the level ended or the player was defeated.

Palace Courtyard
- Badges related to defeating a boss with a specific attack should now be properly rewarded when defeating Duality with those attacks.

Zulon Jungle
- Fixed an issue where the Star Card could spawn inside a wall, causing a softlock.
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