From Casual to AAA – Working Smart, Creative Workflow When Engaging an Audio Outsource Partner

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=FqRWZV_NOxA



Duration: 56:31
44 views
1


Delivered at Casual Connect USA 2018. We will explore the creative workflow involved from creating a budget that works all the way to final deliveries. What works and what doesn’t and how to achieve better creative results by working smart with audio outsource partners.

Scott Gershin, Director of Editorial & Sound Supervisor / Designer / Mixer, Technicolor
Debbie Gonzalez, Executive Producer – The Sound Lab, Technicolor
Johannes Hammers, Composer / Sound Designer / Sound Editor – The Sound Lab, Technicolor
Jesse Garcia, Associate Sound Designer / 1st Assistant – The Sound Lab, Technicolor




Other Videos By GameDaily Connect


2018-02-06Strategies for Publishing & Marketing VR Games | PANEL
2018-02-06Community and the Changing Face of Social Casinos | Pawan Sivaraman
2018-02-06The Next Big Platforms: Business vs. Venture Reality | Eric Goldberg
2018-02-06Upping the Fun Factor through an Addictive Audio Treatment | Mike Raznick
2018-02-06State of the Social Casino Industry – Q4 2017 | Adam Krejcik
2018-02-06The Evolution of VR – Turning Simple VR Experiences into Fully Realized VR Games | Chris Hewish
2018-02-06Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desiderio
2018-02-06The Neuropsychology of Engagement – An Audio Perspective | David Ortega
2018-02-06How Games & AI Drive Innovation | Margaret Wallace
2018-02-05Immersive Music, Sound and Voice in Mobile VR – Exploring the Amazonian Rainforest | Dale Crowley
2018-02-05From Casual to AAA – Working Smart, Creative Workflow When Engaging an Audio Outsource Partner
2018-02-05Open Standards for Cross-Platform Gaming, Virtual & Augmented Reality | Neil Trevett
2018-02-05Industry Lifecycles | Raph Koster
2018-02-05Utilizing Analytics, Immersive Advertising and Cross Platform Tools | Daniel Miller
2018-02-05Publishing & Distribution "Ask Me Anything" | PANEL
2018-02-05The Gain & Pain of Ad Monetization – Publisher Stories | PANEL
2018-02-05Messaging, Messenger, iMessage & More: Learnings & Predictions from the Leaders | PANEL
2018-02-05VO Casting and Directing Insights to Get the Performance You Want | Eric Weiss
2018-02-05Booth Design - An Extension of Game Design | Stephanie Barish
2018-02-05Deep Dive: Facebook UA Best Practices for 2018, featuring UKEN | Conrad McGee-Stocks, Jason Waters
2018-02-04Blowing Up the Moon: A Process for Finding the Courage to Make Bold Decisions | Ryan Schneider



Tags:
Casual Connect
Casual Connect USA 2018
Technicolor
Scott Gershin
Debbie Gonzalez
Johannes Hammers
Jesse Garcia
Game industry