From the Depths Forwards Compatibility - How to Prepare Your Builds for Future Updates

From the Depths Forwards Compatibility - How to Prepare Your Builds for Future Updates

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How to Prepare Your Builds for Future Updates!
The future updates are coming, so how to prepare your builds and make them forwards compatible?
Well I made a little collection of stuff to think of to make the transition (whenever the updates are out) a little easier and less frustrating, hope it helps! :D

INTERVIEW WITH NICK: https://youtu.be/-R_X_gl1ozo
ULTIMATE TUTORIAL: https://youtu.be/QSVlPeGQ4AI
BIG PLAYLIST: https://goo.gl/lKp20B

Thanks to Beastman & Lordmuck for developer side information, thanks to AdNecrias & Awellner for player side information.

Here is some forum side detail info: https://forum.fromthedepthsgame.com/showthread.php?tid=39192

1. Physics will change, drag will decrease, resulting in a possibility of faster aircraft. Airships will be harder to keep in the air, so overkilling lifting abilities for airhsips, hovercraft and helicopters is probably a good idea, at least if you wanna use heavy armor like layers of metal. Change will however not have an impact on Wings as for now.
Use the 2019 physics settings to be able to prepare properly.

2. Ammo processors will be removed and replaced by the new ammo factory block. However ammo and fuel will also be purchasable in the UI. Ammo boxes capacity increase x10 while their automatic regeneration will disappear. Thus ammo processors from all your builds should be removed and replaced with more ammo, so that they can survive on passve regen now and after the update it will probably ensure enought constant fire for the battle. While not decided it is speculated ammo factories will be made in a similar fashion to refineries with more complex non linear efficency.

3. Fuel engines will change. Injectors and superchargers will basically be half as efficient, but fuel capacity is doubled. Turbo efficiency will be heavily nerfed, to about 20% of earlier values. However energy consumption of energy heavy equipment will also be decreased to match the new values.

4. Dediblades will need free air above and below to output thrust or lift. Custom jet engines will get a bonus for having free space in front of it, and will eventually get air intake pipes, then they might require air intakes to work, as for now I recommend having air intakes in front of all CJEs.

5. Implemented notices:

All CRAM cannon shells now get automatic target guidance if they fire a high arc shot, it no longer depends on how the cannon is set up in its settings.

Steam was recently reworked, please look at it if you haven’t for a while since it’s now a more viable power alternative.
- - -

Remember that all these changes and planned changes may change further, this guide is just to better help you to prepare so that the stuff you build now will work in future.


Enjoy and stay tuned! πŸ₯ƒ

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From The Depths Game Introduction:
With over 400 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.


Visit Gmodism's Channel for more inspiring creations, cinematics, tutorials and more!!!
Please comment below, rate the video and subscribe to Gmodism Total Nerdery Channel.

β–  The Music is provided by:
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Licensed under Creative Commons: By Attribution 4.0
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