
Front Line. NES [No Damage Walkthrough (1 Level) / Прохождение без урона (1 Уровень) - Денди | Dendy
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Front Line[a] is a military-themed run and gun video game released by Taito for arcades in November 1982. It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.
The game was created by Tetsuya Sasaki. It was a commercial success in Japan, where it was the seventh highest-grossing arcade game of 1982. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. The game's overhead run and gun formula preceded Capcom's Commando (1985) by several years. The SNK shooters TNK III (1985) and Ikari Warriors (1986) follow conventions established by Front Line, including the vertically scrolling levels, entering/exiting tanks, and not dying when an occupied tank is destroyed.
Gameplay:
Playing as a lone soldier, the player's ultimate objective is to lob a hand grenade into the enemy's fort, first by fighting off infantry units and then battling tanks before finally reaching the opponent's compound.
The player begins with two weapons: a pistol and grenades, with no ammo limit. Once the player has advanced far enough into enemy territory, there's a "tank warfare" stage in which the player can hijack a tank to fight off other enemy tanks.
There are two types of tanks available: a light tank armed with a machine gun and a heavy tank armed with a cannon. The light tank is more nimble, but can be easily destroyed by the enemy. The heavy tank is slower, but can sustain one hit from a light tank; a second hit from a light tank will destroy it. A single shot from a heavy tank will destroy either type of tank. If a partially damaged tank is evacuated, the player can jump back in and resume its normal operation; however, with either type of tank, the player must exit the vehicle within a few seconds of being struck by a fatal shot. If the player does not exit a tank before it explodes, he loses a life. An extra life is awarded at 10,000 or 15,000, and none thereafter.
The tank battle continues until the player reaches the enemy's fort. The fort is a brick-barricaded tank which fires mortar rounds while the player attempts to take it out. In order to destroy this tank, the player must toss a grenade over the brick barricade, which can only be accomplished on foot. Once this is done, the tank will explode and an enemy soldier will wave a white flag, signalling surrender, plus 1,000 bonus points. The game repeats again with the infantry level, but enemy soldiers become increasingly quicker and deadlier in successive rounds; points are multiplied based on the level played.
Front Line - аркадный Shoot’Em Up на военную тематику, разработанный и опубликованный "Taito Corporation" сначала в 1982 году для аркадных автоматов, а затем уже на Coleco Vision (1983), PC-88 (1983), Atari 2600 (1984), MSX (1984) и Famicom (1985) исключительно на японском рынке. В 2007 году игра стала доступна для закачки через сервис "Virtual Console" для Wii в Японии.
Главный герой начинает игру с двумя видами оружия: пистолетом и гранатами. Боезапас для них не ограничен, поэтому во время игры нет необходимости приобретать боеприпасы. Добираться до главного укрепления врага мы будем через джунгли, пустыни, горы, все это будут очень сильно нас замедлять. Когда мы продвинемся достаточно далеко на территорию противника, появится возможность садиться во встречающиеся по дороге танки и дальнейшую часть боевых действий проводить в них. В "Front Line" представлены два типа танков: легкий танк, который оснащен лишь пулеметом, а также тяжелый танк, который оснащен мощной пушкой. Легкий танк является более маневренным, но может быть легко уничтожен врагом с первого выстрела. Тяжелый танк гораздо медленнее, но зато может выдержать минимум один лобовой выстрел от любой вражеской единицы. В любой момент мы можем выйти из нашего танка, при этом в течение нескольких секунд мы будем неуязвимыми
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