FSR 3!!!!!!!!!!!!! AMD making BIG MOVES with FSR 3!!!
FSR 3 Frame Generation is already hitting a fourth game following quickly after the upgraded version first shown in Avatar Frontiers of Pandora. The new upgraded version seems to solve a lot of the issues with the initial implementation, and has now gone open source. There is even an Unreal Engine 5 plugin. So is the FSR 3 FG implementation good in Like a Dragon: The Man Who Erased His Name? Let's find out!
Sources:
https://www.computerbase.de/2023-12/amd-fsr-3-frame-generation-avatar/
https://wccftech.com/amd-publishes-full-fsr-3-source-code-dx12-unreal-engine-5-integration-games-easier/
https://wccftech.com/avatar-frontiers-of-pandora-best-amd-fsr-3-implementation/
https://gpuopen.com/fsr3-source-available/
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Chapters:
0:00 FSR 3 has improved!
0:58 FSR 3 is now open source, and has an Unreal Engine 5 Plugin
1:15 AMD says 3rd party utility overlays can mess up frame pacing
2:07 AMD says to turn on HAGS for best frame pacing. Here's how.
2:59 7800 XT on 4K 120 screen Native AA FG on/off
8:30 7800 XT at 4K FSR Quality w/FG (playing with vsync and frame limits)
12:30 7800 XT on 3440x1440 165Hz screen native AA (FG on/off)
15:04 Final Thoughts
15:15 50% speed FSR 3 FG capture 1440p 120 (with final thoughts)
17:25 Full speed 1440p 120FPS capture (but YT will crush back to 60) with Final Thoughts
18:29 25% speed FSR 3 FG capture 1440p 120 (with final thoughts)