Game Balance: Two Sides Of The Same Coin
I find a lot of people discuss a character being broken or overpowered, but many people don't really discuss what those words mean in the larger context of game design as a whole. So, what's the harm in me trying to do so? Using Team Fortress 2, Overwatch, Super Smash Bros., and more, I'm going to dissect what makes a game's balance GOOD. Should a game be fun or should it be fair? Maybe they're too sides of the same coin...
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tf2, overwatch, overwatch 2, super smash bros, super smash bros ultimate, super smash bros melee, game theory, game design, game balance, broken, overpowered, op, buff, nerf, overwatch how to play, team fortress 2 vs overwatch, tf2 vs overwatch, overwatch vs tf2, technicals, basketball, jxmy highroller, melee fox, leffen, armada, mew2king, hungrybox, star, super mario sunshine, super mario galaxy, minecraft, steve, speedrunning, summoning salt, sonic adventure 2, video essay, art, art essay, review, movie review, kazuya broken, ssbu, ssbm, ow2 vs tf2, ow2, mc speedrun, mc challenge, dream manhunt, lucid dream, lucid letters, thelucidletters
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There are 3,398,454 views in 155 videos for Team Fortress 2. His channel published over 5 days worth of content for the game, or 73.05% of the total watchable video for Team Fortress 2 on Lucid's YouTube channel.


