Game-ception | Total Pebble Knockdown #117

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Published on ● Video Link: https://www.youtube.com/watch?v=MSAMQfnXXdQ



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Duration: 52:06
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On this episode of Total Pebble Knockdown:

Candyland may not be a very feature-rich game, but perhaps it could be used as a mechanic for another game... for reasons. We look at a post suggesting this and ask the question about what these mechanics could be if we really wanted to whip out this board game from the back of the closet.

Candyland as a mechanic? - https://twitter.com/riseupcomus/status/1783156398752203009

How hard should you play with the mechanics of a game so you can do a very simple thing? How lost in the weeds can we get when playing with a system? Well, Nathan ran across a Reddit question from many years ago that takes minutia to a new level while making a D&D monster.

Weird Question - https://www.reddit.com/r/DnD/comments/5qf5kw/weird_question_i_need_less_hp/

Games can often prove frustrating for the sheer reason that they are difficult, but also suffer from a lack of saving. This was mentioned by The Librarian in relation to Rain World, but Nathan also has an example from his own experience last year: 9 Years of Shadows.

The Librarian clip - https://www.youtube.com/clip/UgkxiOtqSi8wrm2s8hzUSfCS6jxQnv2hsiOQ

#redditquestionoftheday #gamemechanics #dnd5e

0:00 Intro
1:39 Candyland as a game mechanic
15:58 Getting too complicated
29:19 When the saves are too far apart
49:29 Outro

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