Game Maker 8.1: Understanding Hit Points, & Create Bubble Head with Sound Effects.

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Published on ● Video Link: https://www.youtube.com/watch?v=PB2Kf__yAUQ



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Note: Under objpoisonexp, need to add in some scripts not talked about on video. Under Actions for the Create, I added scripts for objcrystalwalk, health -= 0; be sure object is set to obj crystal walk, another script for, obj gun walk, and objgun2wall, health -= 10;. This way when walking with animated weapon you will get hit by poison, unless you have the animated walking crystal, will not get hit. Also, you want to still have audio play walking as a loop, but in the next room under the objraingonow icon, be sure to stop walking audio sound in the background from the first room, and also in the, load button to stop audio sound for walking.

Note: I also added sound effect of Monster getting hit in the blood image, so that I could change the monster hits var, so less hits on some Monsters then others. This means, I change the maroon block to a different underscore number for less hits.




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