Game Play | Knights and Merchants 1998 gameplay

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Game Play | Knights and Merchants PC gameplay

The game's tech tree is simple and straightforward, and most new technology is accessed upon new building completion. To begin, the player can only build a school house that trains basic workers, but as the game advances more buildings and units become available. When playing a scenario or multiplayer mode, the player's technological advancement is not restricted, however in the single-player campaign some buildings cannot be built until the player progresses to later missions. The AI always begins with a technological advantage against the player, allowing them to develop at a higher level.

The economy in The Peasants Rebellion is complex, stemming from the game's variety of resources, ranging from wood and stone, to sausages and wine. Many resources need to be transported to other buildings to be refined, and then delivered - which presents the challenge of building placement and interconnecting (every building has to be connected by roads) as the player develops.

The citizens in The Peasants Rebellion get hungry - from workers, to farmers, to soldiers. This creates a challenging dynamic for the player - between managing combat, resource gathering, city building, as well as making sure there is a stable food supply for all the units. Unlike many other RTS games, Knights and Merchants: The Peasants Rebellion has no unit cap - aside from limited map size and hunger features, which help to limit the player's sustainable unit numbers.

Multiplayer mode in the original game was completely broken with the game going badly out of sync,[2] and only fixed in the fan remake.







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