Game Timer — Lobbies & System — XR Multiplayer Template

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في الحلقة دي هنعمل مؤقت اللعبة اللي هو جزء أساسي من أي غرفة هروب.
المؤقت لازم يشتغل من السيرفر عشان يبقى هو المرجع الأساسي، والكلاينتس بس يعرضوا النتيجة.

اللي هنتعلمه:
إزاي نعمل Server-Authoritative Timer باستخدام NetworkTime.
إزاي نعرض الوقت المتبقي على UI Canvas لكل لاعب.
إزاي السيرفر يدي Feedback لما الوقت يخلص (مثلاً رسالة "Time’s Up!").
إزاي نعمل Disconnect لكل اللاعبين أو نديهم End Screen عند انتهاء الوقت.
ليه لازم نخلي المؤقت مرتبط بالسيرفر مش بالكلاينت.

⚠ ️ ملاحظة: الشرح موجه للي عنده خبرة مسبقة مع XR Interaction Toolkit. مش هنغطي الأساسيات.

🇬🇧 English

In this episode we implement the game timer, a core element of any escape room.
The timer must run on the server as the source of truth, while clients simply display the countdown.

What you’ll learn:
How to create a Server-Authoritative Timer using NetworkTime.
Displaying the remaining time on a world-space UI Canvas for all players.
How the server sends feedback when the timer ends (e.g., “Time’s Up!” message).
Disconnecting all clients or showing an end screen when time expires.
Why timers should always be server-driven, not client-side.

⚠ ️ Note: This tutorial assumes prior experience with XR Interaction Toolkit. XR basics are not covered.

Contact me https://www.linkedin.com/in/ahmed-abdailla/a  
ahmed.mousa.aed@gmail.com




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