GameMaker Devlog: Water Shader & Physics

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Published on ● Video Link: https://www.youtube.com/watch?v=gMR3fypXHiY



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Tutorial
Duration: 21:30
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▶ Support my work: https://www.patreon.com/shaunjs

Learn how I implemented bodies of water into my platform game PokeyPoke using GameMaker Studio 2. A shader, an array, hookes law and a handful of sine waves.

▶ The tutorial I used to implement springs in the water: https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236
▶ PokeyPoke: https://twitter.com/PokeyPokeGame







Tags:
Game Maker (Video Game Engine)
Tutorial
GameMaker Tutorial
GameMaker
Game Development
Indie Games
Tutorial Series
Game Maker Studio
Making Games
How to make games
GameMaker Studio 2
GMS
GMS2
Water
PokeyPoke
Platformer
Shaders
Shader
Sine wave
Springs
Hookes Law



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