Gang Beasts 0.5.1 Custom Costume Creator - Young Bones Play Gang Beasts 0.5.1 Beta Gameplay

Subscribers:
1,010
Published on ● Video Link: https://www.youtube.com/watch?v=V01N4KrMhfw



Game:
Duration: 5:39
3,383 views
31


Gang Beasts has finally had a new update to bring the main game up to Gang Beasts 0.5.0 and we're now playing the Gang Beasts 0.5.1 Unstable Beta build which finally involves a CUSTOM GANG BEASTS COSTUME CREATOR.

Twitter: @youngbonesgames

Facebook: www.facebook.com/youngbonesgaming

Patreon: https://www.patreon.com/YoungBonesGaming

Music by Coloured By Numbers
www.facebook.com/wearecolouredbynumbers


Local multiplayer support in Gang Beasts has seen a number of improvements and fixes including, an provisional support for in game camera modification (single player only), support for playing online with multiple local players, provisional support for debug spawning (we plan to expand debug spawning support to form the template for sandbox modes in later builds), and a basic version of the revised waves game mode (currently limited to the grind stage).

The list of modifications and fixes made to the local game in the 0.5.0 beta build are:
added modified scenes and geometry for blimp, billboard, buoy, subway, vents**, and containers
added provisional support for single player camera adjustments (with D-pad or cursor keys)
added support for playing with multiple local players online
exposed the debug spawning system in local (currently does not have support player-controlled characters and some nav meshes are missing) ***
fixed an issue in local game modes (with more than 4 players) giving false server disconnection errors
fixed an issue that could make playing a local game with more than 4 players fail
setup the waves game mode for local games (currently only the grind stage with default grey AI is available for the waves game mode)
** the name of the fans stage has been modified to vents (the original name for the fans stage)

Stages

We are still working to finish modified geometry for stages but are close to having final geometry on most stages (excluding colour grading and post effects), the list of stages modified for the 0.5.0 build are:
blimp level
billboard level
buoy level
chutes level
containers level
elevators level
incinerator level
subway level
vents level


Character movement, force parameters, concussion system, and targeting hierarchies have been modified to improve game play and the character customisation system has been exposed for testing, the full list of modifications to the character and character costume systems are:
added a grab delay to the jump implementation to stop characters from targeting posterior objects and enemies when jumping
added the costume customisation system ****
fixed a field of view issue that stopped elbows from triggering
fixed a targeting issue to make characters prioritise anterior grab targets (over posterior grab targets)
fixed an issue in the character hierarchy that triggered inconsistent leg behaviour
fixed an issue that made characters slide vertically on walls when grip fails
fixed an issue that made kicking forces and movement inconsistent
fixed an issue where melee attacks would apply forces incorrectly (should be less prone to physics explosions)
fixed an issue that limited grip parameters when climbing from a jump state
modified and optimised character movement forces and timings
modified colliders on character feet for stability
modified concussion parameters (to reduce length for long concussions)
modified damage parameters for body parts to make them take more damage to the chest, waist, hips, arms, and legs on collisions (head, stomach, crotch, hands and feet parameters have not been modified)
modified drag forces on characters (to make lifting and throwing characters less difficult)
modified force parameters for climbing to make climbing less difficult (some surfaces will still be difficult to climb until grab targets are fully populated to all stages)
modified force scaling in damage calculations (to inflict more violence than other collisions)
modified force parameters for punches, head-butts, and kicks to standardise character movement
modified front and rear sliding to make characters elevate their legs immediately before sliding
modified kick parameters to limit spamming
modified targeting hierarchies to contextually prioritise anterior targets when jumping or falling
modified the character breathing simulation to improve character stability
modified the character’s vertical field of view (to reduce the frequency that characters target objects below their feet)
modified the climbing implementation to contextually offset targeting per arm
optimised the object targeting system for stability and performance
restored contextual elbowing (for contexts where enemies are immediately behind the character)
**** saved costume customisations could be lost or corrupted on subsequent updates while the system is in development




Other Videos By Young Bones Gaming


2017-02-27Young Bones Complete: Sniper Elite 4 Part 1 | Sniper Elite 4 Funny Moments Full Playthrough | PC
2017-02-23Young Bones Play: City Climber | City Climber Multiplayer Gameplay and Co-op Funny Moments
2017-02-22⚡ Shock Therapy ⚡ | Overwatch Soldier: 76 Challenge | Overwatch Pain Challenge and Funny Moments
2017-02-16⚡ Shock Therapy ⚡ | The Lab Archery Wave Mode Challenge | VR Challenge Gameplay
2017-02-08⚡ Shock Therapy ⚡| GTA V Frogger Challenge | Grand Theft Auto 5 Single Player Challenges
2017-02-01⚡ Shock Therapy ⚡ Gang Beasts Wave Mode Challenge | Gang Beasts 0.5.3 Wave Mode Gameplay.
2017-01-25The Truth About #YBST | Announcing a New Thing!
2017-01-13Camper Jumper Simulator Gameplay | NEW GOAT SIM?! | Young Bones Play Camper Jumper Funny Moments
2017-01-08Gang Beasts 0.5.1 Local Multiplayer Versus | Young Bones Play Gang Beasts 0.5.1 Beta Gameplay
2017-01-07Gang Beasts 0.5.1 Wave Mode | Young Bones Play Gang Beasts 0.5.1 Beta Gameplay
2017-01-06Gang Beasts 0.5.1 Custom Costume Creator - Young Bones Play Gang Beasts 0.5.1 Beta Gameplay
2017-01-03Young Bones Play: Dont Blink VR | Dont Blink Vive Gameplay and Funny Moments
2016-12-31The Young Bones game Awards 2016 | Best and Worst games of 2016
2016-12-10BEST DOG | Stahly Plays The Dog Handler Show Gameplay First Look
2016-12-08Calton Plays: Tomato Way | Tomato Way Gameplay and Funny Moments | Weird Steam Game 2016
2016-11-23Godzilla in VR!! | Young Bones Play in VR: King Kaiju VR | King Kaiju VR Gameplay and Funny Moments
2016-11-21Stahly Plays: Winds of Revenge | Winds of Revenge Gameplay and Funny Moments | Full Game
2016-11-17Sign Post Puzzle Game The Pedestrian | Calton Plays: The Pedestrian Gameplay | New Platformer 2016
2016-11-11Young Bones Play: VCB Why City Gameplay | Weirdest GTA Clone in Unity
2016-11-07Yore VR Gameplay | VR Skyrim?! | Young Bones Play Yore VR | HTC Vive Gameplay
2016-10-26Sonic Utopia Gameplay - Young Bones Play A Sonic Fan Game | Sonic Utopia First Impression and Review



Tags:
gang beasts 0.5.1 custom
gang beasts 0.5.0 custom character
gang beasts 0.5.0 custom
gang beasts 0.5.1 unstable
gang beasts custom character
Gang Beasts custom costumes
gang beasts character creator
gang beasts 0.5.1
gang beasts 0.5.1 update
gang beasts 0.5.0 gameplay
gang beasts 0.5 gameplay
gang beasts 0.5.1 gameplay
gang beasts costume creator
gang beasts 0.5.0 costumes
gang beasts costumes 2017
the best gang beasts character
gang beasts
gamerholics



Other Statistics

Gang Beasts Statistics For Young Bones Gaming

Young Bones Gaming currently has 25,100 views spread across 21 videos for Gang Beasts. His channel uploaded 2 hours worth of Gang Beasts videos, roughly 6.99% of the content that Young Bones Gaming has uploaded to YouTube.