Garrys Mod Kinect with a custom ragdoll test #1 (Halo 2 Elite)
One of the things I've noticed with Kinect on Garrys Mod is that most custom ragdolls don't work (They just collapse in on themselves presumably as the Kinect Skeleton isn't binding correctly onto the target ragdoll). This particular Elite model does work. (noteworthy in the sense that the neck/head layout/rigging in particular is completely different to a normal human rigged to a conventional ValveBiped.)
Model can be downloaded from here:
http://steamcommunity.com/sharedfiles/filedetails/?id=118302310&searchtext=halo+2
If Garry adds a menu which allows the user to bind bones from the Kinect skeleton to the custom ragdoll skeleton (on a per bone basis) and allows the user to adjust rotations on the bones if needed (having tried some models such as Sligwolf's Slig Playermodel which has ValveBiped bone names like this Elite but for some reason has incorrect rotational orientation on some of the bones), then any ragdoll should theoretically work with Kinect.
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