Knightmares Great Causeway recreated in 3D Studio Max

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Published on ● Video Link: https://www.youtube.com/watch?v=4QBFustfShY



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Another room I found on my Hard Drive. I spent most of the weekend getting this one cleaned up and refitting it for widescreen which effectively meant I couldn't rip backgrounds from Knightmare as they were in 4:3 ratio. The hardest part of this was definitly the sound effects which was kinda surprising really. It's somewhat harder ripping sound effects from Knightmare due to the constant directions being given by the advisors :P

If anyone has access to a sizeable Chromo-keying studio and would like to use this, please post a video response with your attempt in doing so. It'd be nice to see key defining events in Knightmare recreated in HD. ;) I can upload the HD source BMPs in 1920x1080 as well if you wish.

Near shot background image sourced from:
http://www.flickr.com/photos/plindsay/3556058237/lightbox/

Far shot image sourced from:
http://www.flickr.com/photos/tobester_35/4516908413/

(updated to include proper FrightKnight bell sound effect and tweaked FrightKnight animation slightly)

Maybe this is what the Great Causeway could look like in a theoretical future series if the original Knightmare production team re-jigged the original assets to be HD compliant.







Tags:
Knightmare
Series
Great
Causeway
Season
Six
3ds
3d
studio
max
room
treguard
lord
fear
frightknight