Garry's Mod Map Review: [RP] City 17 - Residential Block (Half-Life 2 Big Battle Map)
City 17 form Half-Life 2 but many areas together in a large map with built in NPC spawners and snipers and even a strider, very good half life feeling!
"This is a long one coming: Part one of a three part map series. Starting with the street war version of this area!
//Requirements//
Nothing should be required as it should all be packed into the bsp. The map file itself should be "rp_city17residentialblock", minus the quotation marks.
Do note that while no game should be required, the size and scope of the map might cause some issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map.
//Gameplay//
d3_c17_06a to d3_c17_09 merged into one
Street war themed
New playable out of bounds areas. More areas should also be more accessible than before.
Combine base in the hostel
Usable mounted turrets
A number of the original map scripts remain usable
A chunk of the road system is clear enough to allow drivable vehicles through. So if you have a drivable APC addon, it should work here!
Spawn room that can allow you to spawn in zombies, a Strider, Combine soldiers, Combine snipers and rebels
Nodegraph and navmesh
//Development//
Originally some of the maps here were originally intended to connect to a different map idea I had, but I realised that would have been far to big of a map to do. As well, the current rearrangement works out better in a gameplay sense too.
For the most part and relative to others, this map was quite easy to work on. Many of the original Half-Life 2 maps slotted together quite well. In fact, despite the variety in terrain and areas, there surprisingly wasn't as many issues with maps overlapping as I thought. A number of out of bounds areas lined up quite well too.
The biggest challenge was all the new areas. Making sure they felt right aesthetically and added some nice gameplay components.
//Closing//
As said, this is part one of a three part map series. The next one be the 'normal' Combine occupation version of this area, then pre-war. Following the completion of those I will be doing another Sector 16 update and a much bigger project for a bit, before returning to the all the various other gmod maps that need to be made!
Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source!
Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine!"
Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871304710
All Map Reviews: https://goo.gl/AIoqTf
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