GBA 鬼武者タクティクス Onimusha Tactics (ver.US2003) OP & ED + Endgame + Phantom Realm
Developed and published by Capcom, released by Nintendo for the Game Boy Advance in 2003, Onimusha Tactics is a Tactical RPG written as a side story of the Onimusha series. First impression is the captivating character design, visuals and its gameplay resemblance to Tactics Ogre. Score and effects are up to par. However, game difficulty is lacking in enemy AI, instead of a progressive tactical, it is already repetitive mid game. Title suggests for tactics, yet there is none. No landscape effects, no directional attack mechanics, no class change, no element triangle, no battlefield tactics, no strategy, just aimlessly eliminating enemies. A stinky no doubt. Stay away.
Rating: 4/10
Walkthrough:
https://gamefaqs.gamespot.com/gba/562260-onimusha-tactics/faqs/51373
http://peppa-aji.sakura.ne.jp/game/adobansu/onikusyatakutikusu.html (secret)
GBA《鬼武者戰略》
就結論而言 不建議嘗試或回味之作
嚴格來説是失敗作
Capcom的確是包裝能手
遊戲表面條件充分
畫可以 音樂夠熱血 操作暢順
故事還是打倒信長
雖然鬼武者脈絡一直如此 並無抵觸
問題出於戰略兩個字
魂升武器等級充其量是戰術操作
單位於地圖的方位攻擊加成被廢
沒有地理加成 無轉職 無路綫 魔法相剋被隱藏
怪的移動距離非常大 加上AOE 後期只可寸進拉怪
整體戰略性近乎零
由於關卡難度偏低 導致遊戲長度不足
於是製作方想出鬼域十六層 打寳專用
全破送一個等級一的配角 重練順便拖延時間
如此鋪排 假定作爲 Tactics Ogre 外傳都沾不上邊
偏偏畫面模組相當接近
希望越大 失望越大
最終萬劫不復 可惜
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