[GBF] Super Ultimate Bahamut HL - Earth Primal Glorybringer with Hrunting
00:00 Fight Start
03:40 75%
06:50 Leaving Cocoon, Vicky Swaps to Sandy
Utilize Galleon S1 to heal Sarasa and keep debuffs off the party. Fated Chain and ougi with Vicky for heals to keep Sarasa in the red but not dead.
For 75% go ahead and heal Sarasa so she doesn't die when she can't be healed during the strong armed. Get ready to use a fated chain and Vicky ougi after 75 to cut the debuff duration of strong armed and allow healing again. You can switch out to Sandy after the strong armed is gone (especially if the room is faster and you want to burst sooner) but I chose to keep Vicky in longer this run.
Music: Fire Emblem 3 Hopes - The Apex of the World (Part 1) [Inferno], Tearing Through Heaven [Inferno], Holy Ground [Inferno]
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