GDC 2017 // Houdini 16 Game Shelf // Luiz Kruel
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Published on ● Video Link: https://www.youtube.com/watch?v=bgMLGMaCUOU
In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes with changing topology from Houdini into Unreal.
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Tags:
vfx
gamedev
video game development
gdc
gdc2017
gdc17
indie game