GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio

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This talk is about my practical experience creating various visions, pillars, and countless directions as a lead or director for games like Crysis, Splinter Cell Blacklist, and most Far Cry games. I will dive deeper into each of the three categories, list step-by-step guides, and explain why my take on them is crucial for modern game development and leadership.

Benjamin Bauer (Plan A Collective)
Ben is a ~20-year industry veteran who started as a Level Designer for Far Cry 1 and Crysis. Then he became a Lead for Crysis Warhead and switched to Ubisoft, working on Splinter Cell Blacklist, FarCry Primal, and FarCry 5 & 6 as a Director. Now he works for Plan A Collective as a Creative Director.

Conference website: www.gdsprague.com




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