
Gears of War 4:Part 3-In & Out ( Xbox One Gameplay ) ( W/Uppitybirch )
Welcome back to another Let's Play of Gears of War 4 Part 3 In & Out on the Xbox One with *UPPITYBIRCH*!!!
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In this video me and Uppity go against our new found "friends"
CHECK OUT MY FEATURED FRIENDS...
*UPPITYBIRCH*
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*JUNIOR WILBURS*
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*SHEEPYSIDE*
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ABOUT GEARS OF WAR 4...
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Gears of War 4
Gears of War 4.jpg
Developer(s) The Coalition
Publisher(s) Microsoft Studios
Director(s) Chuck Osieja
Producer(s) Walter de Torres
Programmer(s) Mike Rayner
Artist(s) Kirk Gibbons
Writer(s) Tom Bissell
Composer(s) Ramin Djawadi
Series Gears of War
Engine Unreal Engine 4
Platform(s)
Microsoft Windows
Xbox One
Release October 11, 2016[a]
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fifth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, is under development.
Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the campaign and writing.
Many gameplay elements from the previous games are reintroduced, along with new elements such as the Dropshot weapon that fires explosive drills and the Buzzkill that fires ricocheting sawblades at enemies.[3] Players can also perform a short distance shoulder charge, knocking enemies off balance and enemies can also pull players out of cover and perform their own takedowns.[3] The game features 4 categories of weather: from heavy breeze (trees, leaves, dust kicking up) and can grow into violent category 3 windstorms that can affect combat and weapon usage.[3]
Like previous entries in the series, the story campaign can be played through co-operatively with a second player in a local or online co-operative mode.