Gears Of War Playthrough w/JoshBeGaming | Part 9

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Welcome back to Gears Of War with JoshBeGaming! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

JoshBeGaming: https://youtube.com/JoshuaBeGaming

What is Gears Of War?

Gears of War is a military science fiction third-person shooter video game franchise developed by Epic Games and now owned by Microsoft Studios. The series focuses on the conflict between humanity, the subterranean reptilian hominids known as the Locust Horde, and their mutated counterparts, the Lambent.

The first installment of Gears of War was released on November 7, 2006 for the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust Horde and save humanity.

Gears of War is a third person shooter game, with its core concepts being derived from Resident Evil 4 's "over the shoulder" perspective, Kill Switch 's cover system, and Bionic Commando 's swinging action akin to moving between points of cover.

The series focuses on using cover to tactically engage the enemy in battle to avoid taking damage. While behind cover, the player can fire blindly and inaccurately at their opponent, or can look around the cover and aim carefully, though exposing himself to enemy fire; the player can also slide along cover, move between nearby cover, or vault over cover to race to a new point of cover.

As the player takes damage, the "Crimson Omen" appears on the HUD, becoming more defined as the player nears low health levels. The player can regenerate their health by staying out of harm's way for a short while.

Should the player take too much damage, they will become incapacitated unless revived by a teammate; depending on game mode, the player may be able to recover from this state on their own, or may die after a short amount of time if not revived.

When a combatant is down, a member of the other side may also attempt to execute the downed player via a "curb stomp" or other brutal method. Some types of damage will immediately kill the player with no chance of revival, such as explosive damage. There are five levels on both of the games, but they are referred to as "acts" and each act is formed into a certain amount of chapters.

Players in Gears can only carry four different weapons, with the exception of the fourth game, allowing two weapon slots one grenade slot, which may be filled with grenades, one pistol-type weapon, up to four grenades of a specific type (Fragmentation, Smoke, Ink and Incendiary) and two other weapons, which include, but are not limited to, assault rifles, a sniper rifle, grenade launchers and an explosive bow.

Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. Most weapons feature the "Active Reload" ability: either after a weapon has run out of an ammo clip or when the player starts a manual reload, a meter is shown on screen, and the player can attempt to stop the meter in a certain marked area.

If the player stops the meter in the marked area, their reload will be completed faster than if they did not attempt an Active Reload, and if the player can stop the meter at a specific section of the marked area, they will gain a temporary slight damage boost with each reloaded shot and a faster reload. If the player stops the meter outside this area, their gun will become temporarily jammed and slow down the reload time.

While most of the weapons are based on standard shooter archetypes, Gears 's signature weapon is the Lancer, an assault rifle that has a mounted chainsaw bayonet which can be used in close quarter combat to instantly kill a standard foe. Most other weapons also can be used to bash opponents in melee, or in the case of grenades, can be stuck to a foe, exploding a few seconds later.

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