Gen13 gameplay on PS1 [HD] #ps1 #ps4 #retro #xbox #unreleased #playstation #pc #games #jimlee #dc

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Duration: 7:11
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Gen 13 for the PlayStation.

THE STORY:
A computer lab technician working on a top secret weapon for the government was planning to steal the information and sell it to Ivana for a king’s ransom. While trying to leave with the stolen CD-Roms he stored the information on, the technician had a mishap with Queelocke, Freefall’s teleporting critter friend.

Unexpectedly, the technician was whisked away to an unknown location, and his CD’s were scattered randomly around the world.

Queelocke returned to La Jolla, Gen13’s current home, with a CD. Lynch was able to determine the contents, and realized the threat posed if these CD’s fell into the wrong hands. The Gen13 team must get them back.

Meanwhile, Ivana finds herself a little upset that her CD’s have not been handed over. She immediately initiates a search of her own, no holds barred.

With the help of Queelocke, the Gen13 team will scour the globe in attempt to retrieve the CD’s before Ivana. It is up to the player to succeed, gathering as many CD’s as possible. Ivana’s troops won’t give up easy, however, and are bound to snag a few CD’s themselves. It is inevitable that the Gen13 team will face Ivana in the end to re-capture the final CD’s.

CANCELLATION:
After just a few months of programming, Gray Matter developed two polished interactive levels, an arena mode, and FMV for both the PlayStation and PC. Three different characters were created for the two side-scrolling levels as well as enemies. Four characters and an enemy Boss were programmed for the Arena mode. Below are screenshots from the interactive PlayStation beta versions.

Unfortunately the agreement between Gray Matter and Electronic Arts reached an impasse due to business politics. As a result Gray Matter closed down therefore ceasing all projects and all employees losing their jobs. Due to the amount of money spent and the popularity of Gen13 wavering, EA decided it was not financially feasible to engage another developer and instead decided to cut their losses. Fortunately many of the former Gray Matter employees who lost their jobs were hired by EA Canada and went on to develop Knockout Kings.

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