Generating Heightmaps (Programming/Game Development)

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Published on ● Video Link: https://www.youtube.com/watch?v=JHPQN2_rWjw



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Continuing from yesterday, explaining how the heightmaps are actually generated (at least, to the best of my ability). Primarily making use of the diamond square algorithm.

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Tags:
guard13007
gaming
Heightmap
Programming Game
game development
2d
mapping
terrain
terrain generation
diamon square algorithm
fractal terrain
programming
code
lua
explanation